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1. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: ... the replies to my information request were great. Thanks everybody. Our pleasure, sir. o7
- by Shotty GoBang - at 2013.11.15 03:21:00
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2. Useless Scanner - in Technical Support/Bugs [original thread]
Haven't tested this particular model. Are you "holding steady" or "spinning around" while scanning? If the latter, try the former.
- by Shotty GoBang - at 2013.11.14 16:51:00
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3. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
IgniteableAura wrote: 34:45-35:20 is a decent example. Had to watch the video twice. Distracted by that three-piece at 35:15 :-) Thank you for the example, sir. o7
- by Shotty GoBang - at 2013.11.14 15:28:00
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4. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Krom Ganesh wrote: I think Logic Loop knows what we are talking about just not that we see it as a major problem for us. To elaborate as to why this phenomena is problematic: Low eHP stealth builds like Scouts make every possible effort to m...
- by Shotty GoBang - at 2013.11.14 15:15:00
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5. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
CCP LogicLoop wrote: I am having a hard time picturing this in my head and when we play on this map I don't see any real issues. So what I would ask is if it is possible to get a video or screenshot showing exactly what it is that is an issue f...
- by Shotty GoBang - at 2013.11.14 14:29:00
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6. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
I-Shayz-I wrote: Pretty sure this is intentional... Ryme Intrinseca wrote: This is obviously not a bug, and works fine. Short of CCP response, we have no way of knowing if this is working as intended. I'd like to think its a bug as it u...
- by Shotty GoBang - at 2013.11.13 23:19:00
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7. [BUG] Omniscient Intallations & Level Design - in Technical Support/Bugs [original thread]
Bug: All objectives and installations (not just turrets) paint nearby hostiles on TacNet. Level Design: This bug plays significant role in defending Objective "B" in Gallente Research Facility. The Objective illuminates all approaching hostiles ....
- by Shotty GoBang - at 2013.11.09 19:41:00
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8. [BUG] 1.6 Scan Radius - in Technical Support/Bugs [original thread]
Suit Description: Scout / Scan Radius = 16 Light-Frame / Scan Radius = 20 .
- by Shotty GoBang - at 2013.11.05 15:20:00
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9. Kb/m allows for ridiculous strafe speeds - in Technical Support/Bugs [original thread]
TechMechMeds wrote: Actually is it even possible to tone it down? Seems to me that KB/M strafe speed could (and should) be "smoothed" to emulate DS3 strafe.
- by Shotty GoBang - at 2013.10.16 16:03:00
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10. [BUG] Hard Freeze Pre-Deployment - in Technical Support/Bugs [original thread]
Update: We've played four matches since original post (without freezing).
- by Shotty GoBang - at 2013.10.16 13:52:00
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11. [BUG] Hard Freeze Pre-Deployment - in Technical Support/Bugs [original thread]
16th October, 12:55PM GMT Played a match. No issues. Squadded with buddies. Queued for battle. System froze (fully unresponsive) at loading screen. PS button failed to open dashboard. Squad experienced similar affect: IgniteableAura (Squad Lea...
- by Shotty GoBang - at 2013.10.16 12:59:00
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12. Controller Issues - in Technical Support/Bugs [original thread]
Same. Not specific to any function as far as I can tell. I've been "control locked" four or five times. Once in the market, once or twice navigating chat channels, once in fitting screen, once in skill menus. All buttons cease to function, except ...
- by Shotty GoBang - at 2013.10.10 23:57:00
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13. Team confusion in FW - in Technical Support/Bugs [original thread]
Protected Void wrote: I'd love to join in on one of those scout Gallente FW squads - what time do you guys normally run? Are there normally enough people for more than one squad? It's been hit-and-miss. Check in channel for availability. Th...
- by Shotty GoBang - at 2013.10.10 00:15:00
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14. Team confusion in FW - in Technical Support/Bugs [original thread]
Hi Void! We had the same problem yesterday and today. Noticed it a few times in the warbarge. Pretty strange. The roster bug impacts folks individually. Half the squad thinks we're fighting for the wrong faction ... the other half thinks they're ...
- by Shotty GoBang - at 2013.10.09 19:31:00
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15. Announcement:Uprising 1.5 Known Issues - in Technical Support/Bugs [original thread]
Option to "Set Password" is displayed on all channels (on my HUD, at least). Haven't tested functionality. My coms have dropped once so far. Everything went quiet mid-battle. Switched "Voice" to Team then back to Squad. Coms returned.
- by Shotty GoBang - at 2013.10.08 20:50:00
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16. 1.5 Channel Bug - in Technical Support/Bugs [original thread]
Option to 'Set Password' is displayed on all channels. Haven't tested functionality. Hoping it doesn't work :-)
- by Shotty GoBang - at 2013.10.08 20:49:00
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17. Bunny Hopping and Lateral Strafing while under Shotgun Fire - in Technical Support/Bugs [original thread]
Aeon Amadi wrote: Might be a combination of both VFX and hit box lag leading us to believe that the shotgun is tragically broken at the moment. Hey Aeon! Can't jump straight to tragically broken. It hits consistently on the first shot, but ...
- by Shotty GoBang - at 2013.09.21 17:03:00
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18. Bunny Hopping and Lateral Strafing while under Shotgun Fire - in Technical Support/Bugs [original thread]
Background (with video): https://forums.dust514.com/default.aspx?g=posts&m=1318436 Synopsis: First shotgun blast behaves normally. Second shotgun blast appears to follow trajectory of first. Phenomena is easily observed by hipfiring, pivoti...
- by Shotty GoBang - at 2013.09.20 13:56:00
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19. CANT EVEN PLAY!!! DAMN AIM ASSIST - in Technical Support/Bugs [original thread]
Kingman Heolie wrote: im a scout and recently i havent been able to enjoy this game because of aim assist. (i run with a shotgun and nova knife) could you please get rid of aim assist until your able to put it into the game correctly like maybe...
- by Shotty GoBang - at 2013.09.07 21:19:00
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20. Aim Assist Issue! - in Technical Support/Bugs [original thread]
Maken Tosch wrote: I'm re-evaluating my statement about knifing being dead now. It's not entirely dead, but us knifers are still at a severe disadvantage as you said until CCP improves the knives, our scout suits, and give us a cloak. Ther...
- by Shotty GoBang - at 2013.09.06 01:44:00
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